DRP Articles
Racing Tips for the Manila Harbour Centre Article by: Dr. CLunky
Saturday, 18 November 2000 08:00

Racing Tips for the Manila Harbour Centre
Article by: Dr. CLunky

Drag racing is a very tough sport. Finding every "little" advantage over your opponent is part of the game. Below is a lsit of Racing Tips, specifically for the Manila Harbour Centre strip. These tips were compiled after watching hundreds of passes down the strip by street cars as well as race cars. You may already be doing some of these things, but if you do all of them, I'm confident that you can extract better and more consistent performances at the track.

Use the RIGHT lane.
This lane has been used for ALL record setting runs. There is already a layer of rubber build-up extending till the 60 foot marker, making this lane "stickier" than the left lane.

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Know your time for BOTH lanes. Each on the lanes at the MHC run differently. The left is the slower lane, while the right is a bit faster. This is due to the traction differences between them. Practice on both lanes so you know what you will be dialing-in. Make sure to CHANGE your dial-in according to the lane you are using.

Place tires on the "black tire marks". This is the rubber build-up I mentioned earlier. Place your tires right on these marks. The rubber to rubber contact will aid your launch, improving 60' times.(note: you may need to launch at a higher RPM than the left lane)

tire_marks.jpg (18351 bytes)
This car spun its tires, since the tires WERE NOT placed on the black tire marks.

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Note how this "Pro Class" driver places his tires RIGHT on the marks.

 

For better reaction times with stock (or near stock) cars, "deep stage". These cars react slower than race cars. Deep staging or staging deeper than normal will move your car closer to the guard beam. That means, you will trip the timer sooner, lowering your reaction times. (note: its easier to redlight when deep staged)

deep_stage.jpg (9731 bytes)

FOR PROSPEED Events: run you "qualifying runs" LATER in the session (cooler air temps). Typically, time trials start at 3pm and end at 6pm. If you make a run at 3pm, chances are, you can run a bit quicker at 5pm to 5:30pm. The air temps have dropped enough that your times will improve. For those who qualify at the bottom of their class (aka, on the "bubble"), this may mean the difference of being in Pro Class D or Pro Class C!

Establish a "routine" and STICK to it!

For example:
1. You do a 5 second burnout
2. then move to the staging lane.
3. You wait for your opponent to Pre-Stage
4. then you Pre-Stage
5. then he stages.
6. Then you stage (deep or shallow).
7. Then you rev up to lauch RPM.

Doing this will allow your mind to focus better at the job at hand. This will ensure more consistent results. There are so many things to watch out for in drag racing, so FOCUS is very important.

Do a BURNOUT! Not the spin the tires for .25 seconds, I mean GET SOME HEAT in to those tires! Especially street tires (yes, even those sticky intermediates) don't heat up very easily. When I mean hot, I mean over 100 degrees F! And if you are worried about tire wear, let me tell you that burnouts don't eat up tires as much as you think! It takes a lot to wear out tires. Even slicks. I used to do HUMUNGOUS burnouts at English Town and I still went a whole season with my Mickey Thompson ET Drags (I raced twice a month, plus I street raced EVERY weekend)! That's well over 100, 5 second burnouts.

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Set up your car for the first 1/3 of the track. Its the MOST IMPORTANT section. Most people think that if you make a mistake at the start, you can make it up at the top end. Let's analyze this briefly. On a 15 second run, you spend half that time on the first 1/3 section of the track. That's 7.5 seconds! The remaining 7.5 seconds is run in the last 2/3. Remember, too, that what ever time you make up in the beginning, translates ALL the way down to the finish line! So, improve a tenth at the 60' mark, you just improved you ET by a full tenth of a second! It's not only much easier, but also MUCH CHEAPER than building enough HP to improve a tenth at the "big end" of the track.

first_third.jpg (19931 bytes)

Try to get the "right lane". Organizers won't like this too much, but if your opponent is not paying attention, you can take his advantage away! This can make for delays in the running of Eliminations. But, the few of you that read and take this advice WILL benefit if your opponent DOESN'T know about LANE CHOICE! It won't work all the time, but, this can be the difference between winning and losing.

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Notice how this easily this car spins its tires

Stage LAST. Make SURE that the starter is READY. Many times, the people at the timing system didn't get to see the car numbers (due to crowds blocking their view), and both cars are already staged and revving up their engines, only to be told to back off the line. WAIT to make sure that the starter IS READY. Don't worry about your opponenet. Let him load up his plugs (revving the engine at high rpms for a long time with no load tends to do this). His launch won't be as good (esepscially if his car is HIGHLY modified!). Stage when ONLY when you know everything is set.

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Do your burout LAST. Let the other guy do his first. Make him wait for you at the line. Before doing your burnout, make sure that you won't be sitting at the line for too long. Your tires will, negating your burnout. This happens all the time. You will have the advantage when you tires are HOTTER than your opponent's.

In the LEFT lane, use your handbrake to hold your car steady while staging. The car tends to roll more there than the right lane. Tape up the button on the hand brake to make sure you don't make a mistake of leaving it engaged! It's recommended to do this in both lanes, but more so in the LEFT lane.

Stage deeper in the LEFT lane. Due to tire spin, caused by having less rubber accumulation, cars REACT slower in the LEFT lane. Staging deeper than normal will compensate for this.

 
ProSpeed 1/8 Mile Drags in Subic
Friday, 17 November 2000 08:00

Event News:

ProSpeed 1/8 Mile Drags in Subic
Nov. 17, 2000
Race Results

PRO SPEED 1/8 MILE 2000 IN SUBIC

QUICK 8 BRIAN GONZALEZ EVO 6 REDLINE RACING
PRO A DONDI MONTECILLO EVO 4 REDLINE RACING
TRISTAN JOSPH PANGILINAN HONDA ESi
TOBY STA CRUZ NISSAN ALTIMA
PRO B HARRY JOVER MITSUBISHI
BERNARD SY MITSUBISHI GLXi
ALL MITSUBISHI ARNOLD CORTEX LANCER PROSPEED
DENNIS ONG EVO 6 MAKINEN REDLINE RACING
ALL TURBO DONDI MONTECILLO EVO 4 REDLINE RACING
BRIAN GONZALEZ EVO 6 REDLINE RACING
ALL HONDA JOHN CHUA HONDA HATCHBACK MATONETICS
MARK ANTHONY YOUNG HONDA SiR
ALL MOTOR ARNOLD CORTEX LANCER PROSPEED
JAIME LEGASPI TOYOTA COROLLA
BEST TIME DONDI MONTECILLO 8.56 SECS REDLINE RACING

THE RACE STARTED @ 9:30PM AND FINISHED @ 5:00AM FOR 22 ENTRIES ONLY


 
ProSpeed 1/8 Mile Drags in Subic Nov. 17, 2000 Race Results
Friday, 17 November 2000 08:00

Event News:

ProSpeed 1/8 Mile Drags in Subic
Nov. 17, 2000
Race Results

PRO SPEED 1/8 MILE 2000 IN SUBIC

QUICK 8 BRIAN GONZALEZ EVO 6 REDLINE RACING
PRO A DONDI MONTECILLO EVO 4 REDLINE RACING
TRISTAN JOSPH PANGILINAN HONDA ESi
TOBY STA CRUZ NISSAN ALTIMA
PRO B HARRY JOVER MITSUBISHI
BERNARD SY MITSUBISHI GLXi
ALL MITSUBISHI ARNOLD CORTEX LANCER PROSPEED
DENNIS ONG EVO 6 MAKINEN REDLINE RACING
ALL TURBO DONDI MONTECILLO EVO 4 REDLINE RACING
BRIAN GONZALEZ EVO 6 REDLINE RACING
ALL HONDA JOHN CHUA HONDA HATCHBACK MATONETICS
MARK ANTHONY YOUNG HONDA SiR
ALL MOTOR ARNOLD CORTEX LANCER PROSPEED
JAIME LEGASPI TOYOTA COROLLA
BEST TIME DONDI MONTECILLO 8.56 SECS REDLINE RACING

THE RACE STARTED @ 9:30PM AND FINISHED @ 5:00AM FOR 22 ENTRIES ONLY

 
Congratulations to Raymond Go of AutoPlus!!!
Saturday, 11 November 2000 08:00

Congratulations to Raymond Go of AutoPlus!!!

image2.jpg (28930 bytes)

The winner of the Quick 8 Category of the ProSpeed Quarter Mile 2000 Event at the Manila Harbor Center. Raymond, driving a Honda Civic TypeR, motivated by a highly tuned turbocharged engine, ran a best ET of 11.6 sec.!!!

Unfortunately, due to the downpour that ensued, the Quick 8 was the only class to finish. The other classes will have to be run on Dec. 9, 2000, at the same venue.

 
Drag racing Glossary - 2000 Archives
Friday, 10 November 2000 00:04


Breakout: Used only in handicap racing, the term breakout refers to a contestant running quicker than he or she "dialed" his or her vehicle (predicted how quick it would run). Unless his or her opponent commits a more serious infringement (e.g., red-lights, crosses the centerline, or fails a post-race inspection), the driver who breaks out loses. If both drivers break out, the one who runs closest to his or her dial is the winner.

Burnout: Spinning the rear tires in water to heat and clean them prior to a run for better traction. A burnout precedes every run.

Christmas Tree: The Tree, as it often is called, is the noticeable electronic starting device between lanes on the starting line. It displays a calibrated-light countdown for each driver.

Deep Staged: A driver is deep staged when, after staging, he or she rolls a few inches farther, which causes the prestage light to go out. In that position, the driver is closer to the finish line but dangerously close to a foul start.

Dial-Under: Dialing under allows drivers in Super Stock and Stock, which are handicap categories, to select an elapsed time quicker than the national index. As with a dial-in, a driver selects a dial-under, or e.t., that he or she thinks the car will run based on qualifying
performance. The breakout rule is in effect.

Diaper: A blanket made from ballistic and absorbent, often Kevlar, that surrounds the oil pan and serves as a containment device during engine explosions. Required on Top Fuel dragsters, Funny Cars, Alcohol Dragsters, and Alcohol Funny Cars.

Displacement: In an engine, displacement is the total volume of air-to-fuel mixture that an engine theoretically is capable of drawing into all cylinders during one operating cycle.

Elapsed Time: An elapsed time, or e.t., is the time it takes a vehicle to travel from the starting line to the finish line.

Eliminations: After qualifying, vehicles race two at a time, resulting in one winner and one loser. Winners continue to race in tournament-style competition until one remains.

Foul Start: A foul start is indicated by a red-light on the Christmas Tree when a car has left the starting line before receiving the green light, or starting signal.

Fuel Injection: A fuel-delivery system that replaces conventional carburetion. Fuel injection delivers fuel under pressure directly into the combustion chamber or indirectly through the airflow chamber.

Full Tree: Used in Competition, Super Stock, and Stock, for which a handicap starting system is used to equalize competition. The three amber bulbs on the Christmas Tree flash consecutively five-tenths of a second apart, followed five-tenths later by the green starting light. a perfect reaction time on a full Tree is .500.

Guard Beam: A light beam-to-photcell connection located 16 inches past the staged beam that is used to prevent a competitor from gaining an unfair starting-line advantage by blocking the stage beam with a low-installed object such as an oil pan or header collector pipe. If the guard beam is activated while the staged beam is still blocked, the red foul light is triggered on the Christmas Tree and the offender is automatically disqualified.

Headers: Fine-tuned exhaust system that routes exhaust from the engine. Replaces
conventional exhaust manifolds.

Hemi: A hemi engine has a hemispherically shaped cylinder-head combustion chamber, like a ball cut in half.

Holeshot: Reacting quicker to the Christmas Tree starting lights to win a race against a quicker opponent.

Hydraulic: When a cylinder fills with too much fuel, thus prohibiting compression by the cylinder and causing a mechanical malfunction, usually an explosive one.

Index: The expected performance for vehicles in a given class as assigned by NHRA. It allows various classes of cars in the same category to race against each other competitively.

Interval Timers: Part of a secondary timing system that records elapsed times, primarily for the racers' benefit, at 60, 330, 660, and 1,000 feet.

Methanol: Pure methyl alcohol produced by synthesis for use in Alcohol Dragsters and Alcohol Funny Cars.

Nitromethane: Produced specifically as a fuel for drag racing. It is the result of a chemical reaction between nitric acid and propane.

Pre-staged: When a driver is approximately seven inches behind the starting line and the small yellow light atop his of her side of the Christmas Tree is glowing.

Pro Tree: Used in Top Fuel, Funny Car, Pro Stock, Pro Stock Bike, Alcohol Dragster, Alcohol Funny Car, Super Comp, Super Gas, and Super Street, which feature heads-up competition. All three large amber lights on the Christmas Tree flash simultaneously, followed four-tenths of a second later by the green starting light. A perfect reaction time on a Pro Tree is .400.

Reaction Time: The time it takes a driver to react to the green starting light on the Christmas Tree, measured in thousandths of a second. The reaction-time counter begins when the last amber light flashes on the Tree and stops when the vehicle clears the stage beam.

Rpm: Revolutions per minute, or rpm, is a measure of engine speed as determined by crankshaft spin.

Sixty-foot Time: The time it takes a vehicle to cover the first 60 feet of the racetrack. It is the most accurate measure of the launch from the starting line, which in most cases determines how quick the rest of the run will be.

Slider Clutch: A multi-disc clutch designed to slip until a predetermined rpm is reached. Decreases shock load to the drive wheels.

Speed Trap: The final 66 feet to the finish line, known as the speed trap, where speed is recorded.

Staged: A driver is staged when the front wheels of the car are right on the starting line and the small yellow light below the prestaged light on his or her side of the Christmas Tree is glowing. Once a driver is staged, the calibrated countdown (see Christmas Tree) may begin at any time.

Supercharger: The supercharger, or blower, is a crank-driven air-to-fuel mixture compressor. It increases atmospheric pressure in the engine, resulting in added horsepower.

Wedge: An engine with a wedge combustion chamber, a combustion chamber resembling a wedge in shape. Need not have parallel intake and exhaust valve stems.

Weight Transfer: Weight transfer is critical to traction. Vehicles are set up to provide a desired weight transfer to rear wheels. When the vehicle accelerates, the front wheels lift and the weight shifts to the rear wheels, which makes them less likely to spin.

Wheelie Bars: Used to prevent excessive front-wheel lift. In FWD cars, they limit the weight transfer to the rear wheels.
 
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